Clara Koh
Clara Koh is an interdisciplinary designer. She has interests in future technologies and speculative landscapes. Her design practice revolves around the intersection of research, technology and physical computation.

She is a recent graduate of BA Graphic Design at Central Saint Martins (London) and had previously graduated with a Diploma in Visual Communication from Temasek Polytechnic (Singapore).

Email her at hello@clarakoh.com for collaborations, freelance or more information.

Interactive, Digital, Exhibition
Information Heavens

2017
Exploring a speculative future where predictive technology dictates everyday life, a quantifying system was created to scan citizens. The system is set in a terminal and comprises an introductory video, a conversational form, a facial scanner, and a heart rate monitor. Based on the data and biometric gathered, the system will print out a receipt with the user’s prognosis to determine if one was a latent criminal or upright citizen. Presented as an interactive exhibition piece.

In collaboration with Kaori Toh.

Interactive, Exhibition, Print
The Age of Archival Clutter

2017
Archives today have begun to lose their purpose and value as the borders between garbage and non-garbage space is blurred. This exhibition and performance piece questions the relevance of archives in the age of abundance. The exhibition is set up as an archive storage facility and makes use of concrete as the medium to store archives. This visualizes the increasing lost of context that lead to archives becoming clutter, and ultimately garbage. Included in the exhibition is a catalogue that details how archives are stored and retrieved in this alternate universe.

Interactive, Print
Infrastructural Chess

2017
A critical inquiry into our infrastructural reality in the post-internet age, this infrastructural game of chess has 4 layers—Earth, City, Cloud and Interface. The actors assigned to the chess pieces are determined by the layer they exist on. The game runs simultaneously through the stack, revealing the relation and power between actors and their spaces. Includes an instruction manual.

In collaboration with Kaori Toh.

Digital, Website
Hidden 2.0

2017
A self-censoring web extension that serves to safeguard users from NSA's absurd list of tracked words. It removes any trace of these words in real time, on websites and in web searches. A sarcastic response to the NSA's surveillance and tracking programme that assumes almost every user as a 'potential terrorist', the web extension is an extreme form of self-censorship. Presented in a microsite.

Interactive, Print
Brutalist Architecture

2016
publication on Trellick Tower, exploring the differing views toward Brutalist Architecture. It is packaged in a slipcase with charcoal rubbings of concrete textures. The charcoal is imprinted onto the book by the readers, suggesting that existing biases affects the content itself. The publication itself can be physically split two parts, the positive and the negative viewpoints. The book structure mimics some of Trellick Tower's iconic architecture.

Interactive, Print
Successful or Good Design

2016
A debate of "Is Successful Design Good Design?", this publication is conceived to appear as a one sided argument that successful design is good design. The publication only reveals its counter arguments after the readers tear open the pages.

Designed, written, debated and printed together with Felipe D'Palacio, Wies van der Wal, Ollie Vanes and Bianca Mallet. Showcased in The Event That Never Happened (Year 2 BA Graphics 2016).

Interactive, Digital, Website
Wikipedia Workspace

2016
A redesign of Wikipedia, Wikipedia Workspace is intended as a flexible working space for Wikipedia users. Designed with draggable and resizable content sections, they can be toggled to hide or show. Activated external links within the page would create more section boxes within the workspace for easy reading and access. Users also have the options to toggle between serif or sans serif typefaces.

Interactive, Digital
Dream Koala—Odyssey

2016
An interactive visualization of music that aims to involve the audience. The visualization of the audio track changes in real time and responds to the audiences reactions if they sing along or tap to the beat. A further element of involvement is added when this is fed back into the audio itself, transforming the work into an interactive feedback piece.

Digital
Digtial Degradation

2016
An experiment into digital decay and expiration, this web extension degrades news according to the age of the article. As the Internet today allows for data to be created without hesitation and regard for digital clutter, this extension aims to intervene on how much users take the availability of the digital resources for granted. With the extension, news articles degrade with each day, making it harder to access information the longer its been on the site.

In collaboration with Chloe Gao.

Exhibition
Gifxhibition

2016
Gifxhibition is an annual graphic exhibition of looping gifs that explore and celebrate the files extensions' playful personality and communication potential. Our inaugural theme is Shift; a response to the perpetuity of transit. Gifxhibition was initiated and curated by a student group.

The exhibition was held at the Windows Gallery at Central Saint Martins.






Clara Koh is an interdisciplinary designer. She has interests in future technologies and speculative landscapes. Her design practice revolves around the intersection of research, technology and physical computation.

She is a recent graduate of BA Graphic Design at Central Saint Martins (London) and had previously graduated with a Diploma in Visual Communication from Temasek Polytechnic (Singapore).

Email her at hello@clarakoh.com for collaborations, freelance or more information.